fallout combat's definitely more boring at the beginning but even then there's still little tricks to make it more tactical and interesting, like figuring how many AP you need to be able to melee attack the rats and then run away so they can reach you but don't have enough AP to attack
even then, clicking on an enemy in a turn-based game and then seeing how much damage you did should arouse an almost sexual pavlovian response, especially crits and glory kills
>everyone says the gameplay takes a backseat to the storymy 2nd most familiar game and I've never heard that once
one of the best things about the game is how well the story and gameplay synergize
>>7632the pop culture faggotry was probably because tim cain left
it's really a shame because there were so many interesting story threads in that game